Showing posts with label Sacrilege. Show all posts
Showing posts with label Sacrilege. Show all posts

Sunday, March 11, 2012

Late Night Saturdays

So Im in the mood for a post tonight. There really isnt much happening to be honest. Im just one of those people who dont go out and party every weekend. Well, today, I did party. I went to a friend of my son's birthday party. Go me and the wildness that happened at a 6 year old's party! Actually, it wasnt that bad, but we're here to talk about srs internet spaceships!

In the recent past days, I have switched training from AF5 to some PI stuff. I have four planets right now on Korvus, two lava and an equal amount of barren, making construction blocks and test cultures; respectively. The blocks seem to have a nice sell amount on the market in MH, but Im not feeling the cultures. I just put those going because I just so happened to have two barren command centers in my hangar and when I set those up (my first two) I didnt really know what the hell I was doing.

Currently, Ive done a bit more research into PI and now have all 4 running extractors, basic AND advanced processors as well as a launchpad thing. I havent had to empty these out yet, so we'll see how that goes when it happens. I like the prices of a few other items to make, but Im not liking the POCO taxes from interbus on the planets I want to run them on. Damn that interbus 17% tax! Anyways, I would post pictures of my setup, but many are available and I dont think my noobish-ness should be shared just yet.

Before the party today, I was setting up PI. At some point when I was in the middle of a setup, someone yelled there was a drake and ferox at the plex. Well, me being the giddy chap that I am, volunteered. I undocked immediately in my Vengeance, while submitting my setup and forgetting about it...until this moment when I recapped my day. **Logs into EVE to set things right**..

Ok then....So I undock the veng, but redock to reship into my last Sacrilege. I have this one fit with a t2 missile rig, and stripped of modules for some reason. Well, in my haste, I just threw on some eanms, single repper, the t2 launchers, an ECM, web, jam, and MWD. Looking back at the fight, Im not sure why I picked the MWD. I should have gone for another web or even an ECCM knowing that most people use ecm drones. I even tossed on my caldari navy BCS. Not sure what I was thinking in such a rush. So I undock in my not good fit Sacrilege with t2 missile rigging.

Warping to the plex, I land right on top of the drake. I dont remember if I set orbit or what, but I started taking lots of damage. My shields evaporated as expected, but my armor didnt even hold as strong as I expected it to. In my vengeance, the armor is tough and what little damage actually makes it through resists, gets repped away. In my sacrilege, it got hit and didnt come back. Im definately going to invest in some 500misk reppers when I fly the Sacrilege again. I may even toss on a cap booster to avoid getting neuted the fuck out like I did in duels with corp mates and battles with enemies. Exspensive lessons here, but I enjoy the entire process nonetheless!

Anyways, my Sacrilege takes heavy damage as the Drake hits armor and explodes. I warped out and redocked to get into a vengeance and return, but the drake exploded before I could return, hence no killmail for me to be on. Stupid session change timer. All the drones are gone though, so I did my job of protecting the smaller ships long enough to ensure they had little issues finishing the battlecruiser and the Ferox warped out.

So Sac for Drake trade was a terrible deal on my end. I shouldnt have rushed in fitting it and I should have been more aware of the situation to fit the right stuff for the job. Oh well, memory for next time. Sadly, this ship is going to be on the shelf for a bit while I develope a few more skills and better income. Ive come to a point where Id like to try to make ISK in game instead of getting it through plex. Whether or not I can compete with the big boys is something to be seen.

Starting with PI, Ill be training my alt for industry soon. Probally get into an Orca, working on the manufacturing skills and leadership skills for a boosting alt of my own in a t3 or maybe command ship. Maybe Ill split that plan into two alts. I dunno though, we'll see how things roll out.

On other news, R1fta will be heading north for a month and half long campaign. Ive shipped my first "starting kit" of rifters with plans to train minmatar frig 5 with autocannon spec preceeding it and try out the Wolf or Jag. I suppose its time I actually do what r1fta should be known for: Flying the Rifter hull!

Monday, March 5, 2012

Active Duty

No, Im not a soldier (however, I would love to have that honor!) but things have been ramping up in R1fta! Standing fleets seem to be becoming the norm during my time zone online. Several fleets and roams have been going on during the week and throughout the weekend that are either outside of my time zone also, and I just barely miss them by the time I log in. Either way, the Rebels are slowly working towards a constant stream of standing fleets.

This works well for a ton of people. Sometimes, they go sour though; ending up in an almost fruitless roam with a needless death at the end. FC called to engage, I TD'd, FC called warp out, I tried to jump (agression mechanics brainfart fail on my part) and by the time I was aligned to warp out, he had a long point on me. Welp....That sucked.

I joined a few more fleets for short stints throughout the weekend, but I always either caught them at the tailend of the roam and got no kills or they formed as I was logging off for the night. I did get lucky when Sorn probed out a Drake pilot a few jumps over. Tavis and myself formed up a fleet and got Sorn in a few seconds later. I was on the gate to the Ubtes system when I realized I should bring my Sacrilege for a small bit more dps. This is a drake after all. So I make the three jumps back to Heild and return to Ubtes, jumping into system just as Sorn calls "Pointed!".

Warping to Sorn, I land about 6km from the target. I set orbit to 10km; web, point, nos and activated the pre-heated launchers of my ship. Oh yeah, I also activate my 3 hornet ECM drones as well as my Caldari specific ECM module I replaced with the previously equipped Tracking Disruptor when I switched ships. Either this pilot was jammed to hell and back or he just gave up and went afk. He didnt do much of any damage to any of us, and soon enough his battlecruiser exploded. We caught his pod and tried to ransom it, however, the pilot really did go afk (or chose to ignore us) and didnt respond to comms buzzing.

And with that, we shot his lil green pod, taking one for the team on the sec status hit. Not that it mattered, both my corpmates are wanted pirates anyways with more than -8 sec status, with Sorn hitting -10 again with this kill I believe. My sec status is still relatively in tact at -2.94, but now Im not allowed in 1.0 or 0.9 systems. If Im wrong, please correct me.

I "solo'd" a thrasher, a gunpoint gang waiting in the plex in Heild. I warped in to grab a catalyst, while it warped away when I landed, two thrashers showed up. I was fleeted with Tavis, Javen, Sorn and a couple other rebels as part of our Standing fleet thing and called point, they warped in. At some point after they warped in, this thrasher exploded and a Talos landed on grid. At that point, I called warp outs, but I think people were still en route, which caused their deaths I think.

A couple things Ive learned over the weekend in fleeting: That I have a tendency to either take the lead or give answers to questions asked when it should be the FC doing this. I dont like to step on other peoples toes when it comes to leading and its a role Ive tried to avoid doing in EVE. If Im going to continue fleeting, I need to re-learn how to follow instead of trying to lead. Especially when I dont know what to do in certain situations, like the last mentioned fight that resulted in one or two corpmates deaths. Not that I was leader then, but still its something I need to pay attention to. And really, its not that I didnt know what to do, its that I didnt want to zerg them down with R1fta coming in cruisers and mostly frigate sized ships. I dont want to be responsible for other peoples losses, but I dont care bout my own, as you can obviously tell from my lossmails.

However, I enjoy fleeting up with Rebels and getting a roam or good local fight going. I dont like when things escalate to bigger ships, but thats mostly because the majority of R1fta doesnt fly bigger ships. Eventually, perhaps, but at this point in time, I dont like the bigger ship battles that opponents end up going to so they can claim they "held the field". Anyhow, thats my weekend in a quick nutshell. Go me!

Friday, February 24, 2012

Making Friends of Enemies Doesnt Work!

To get back into a regular schedule of posting, Im posting today also. This was an interesting chain of events that I didnt even comprehend happening and am rather annoyed by. I was out screwing around and then noticed I have no ships in Heild. This was bad because this is home. And with my prior pod and ship kill, my sec status took a nose dive. I may as well plan ahead rather than wait until I cant enter high sec again!

In this process, I got bored and tired of waiting for my Heavy Assault Missile 5 to finish training. So I fit up one of my Sacrilege's with a nice set of Arablast launchers. I decided not to fit any faction stuff this round due to this being my first time out in this ship in a comnbat setting. I like being in the mindset of "this is undocked...Its already exploded." It helps with the rush of adrenaline in combat. As long as I take one down with me, the ship did its job and can also explode now.

So out of Teon I go, flying towards Heild to get my ships moved. I found some trouble though and I dont exactly remember how the engagement started. I think I was jumping around and got distracted with something, ending up just flying in a random direction at the sun. Its habit, what can I say? Soon, a rupture landed. Awesome, except he was 120 kms away. Luckily, there was a wreck near him (not really, it was 152km from me) and I quickly bookmarked it and warped into his range.

Landing nabout 12km from him, I knew my web and scram were out of range. My missiles are roughly 15km max range atm, so I set an orbit of about 7500. I think this was a mistake though, as it put me in a nice range of his cannons. It doesnt help that I forgot to load my drone bay, something I remembered when he popped out warrior 2's. I was doing pretty well, then a Jag landed on grid, a quick look at the tickers showed these guys were going to team up on me. Well, ok, an AF and a cruiser. I think I can do this!

I forgot to check the penalites, but when I warped to the wreck, I popped an improved Exile booster. Its amazing. I love boosters. I was easily able to keep reps up with just the Rupture. The Jag and drones dps was annoying, forcing me to overheat my repper. Guns were preheated in warp, and at about 20% armor of the Rupture, I remembered to check their status. Very nice, not even 50% burnt. I like big guns! Not like earlier, when I burnt out my launchers on the Vengeance. I didnt post that story because it was just a trap and I just lived through 3 ships and drones damage for an insane amount of time before they discovered how to overheat their guns. Anyways..

The Rupture hit structure, I was about half armor and capped out now. Had two neuts on me, so much hurt. So much micromanaging to keep the repper going while holding point and web. Thank the gods of EVE for my Nos. I hit about 25% armor and the rupture popped finally. I started firing at the jag while also aligning to gtfo. The Jag went the other direction and bailed. I didnt bother looting, something I just dont remember to do after a fight.

Docking up to repair modules, I checked the killmail and was happy with it. I didnt lose my Sac in my first combat encounter with it and with lesser modules than what I would have preferred. Sadly, my luck didnt last much longer.

I joined a standing fleet trying to find an elusive typhoon who fits warp stabs. I missed him earlier due to engaging when he was in jump range of a gate. He jumped, I couldnt, he got away. Joining this fleet, we also enlisted the help of, you guessed it, Gunpoint Diplomacy. We normally shoot each other, but sometimes, rarely, we'll team up to kill something the other is having issues with.

We didnt fleet, but the R1fta FC (I forget who right now) and the Rnsm boys were in private convo to relay info. They all had engaged in Aed, I was midwarp to the gate. Jumped through, landed only to see the phoon jump back the other way. Apparently, the call to stay in Heild was not called. Well, back to the gate I guess. Actually, not really. Sneakybadger (The Rupture pilot I killed earlier) was in his geddon and promptly targeted and assploded my ship literally 3km from the gate and jumping to life.

I didnt fire back, knowing we were teamed up together to find and kill the phoon pilot. I did say in local to turn off guns, we're friends atm. Obviously, he didnt see local. My corp didnt shoot him while I was getting shot, yay for no voice comms this time, right? I will kill this guy anytime I see him. Its nothing personal, just business, SB! =P

Being my first t2 cruiser loss, I found out insurance is damn worthless, 44misk payout for a 115 misk cost ship. WTF!